How I Solved W1Q1 Quest- Frame It!
W1Q1 (Frame It!) from the Fast Floward Bootcamp 2021
Introduction
While working through the 2021 Fast Floward boot camp, you will come across a Quest on the first day that involves printing a "picture" from a provided String of characters. This problem tests your knowledge of the basics of the Cadence programming language: types, variables, structs, and functions.
In this blog post, I will go over how I solved this problem and what challenges I faced when working through it.
Quest
Write a function that displays a canvas in a frame
pub fun display(canvas: Canvas)
Expected Output:
"+-----+"
"|* *|"
"| * * |"
"| * |"
"| * * |"
"|* *|"
"+-----+"
Solution
The way I always like to start solving problems is to determine the given input and the expected output. Notice for this function they are passing in a parameter called canvas
.
Recall from the given program, a canvas
is a struct with width
, height
, and pixels
fields. I will use width
to help parse the given string of pixels
into the expected output.
pub struct Canvas {
pub let width: UInt8
pub let height: UInt8
pub let pixels: String
init(width: UInt8, height: UInt8, pixels: String) {
self.width = width
self.height = height
self.pixels = pixels
}
}
First I will tackle the top and bottom borders of the "frame". In addition to the display
function, I am going to create a helper function called displayBorder
that prints based on the width
of the canvas. I will pass the canvas
struct as a parameter and declare a variable myString
to hold the output.
//helper function for display
pub fun displayBorder(canvas: Canvas) {
var myString = ""
}
pub fun display(canvas: Canvas) {
//print top border
displayBorder(canvas: Canvas)
}
Now, I want to construct the desired output on myString
. I will use the concat()
method to append the characters myString = myString.concat("+")
.
//helper function for display
pub fun displayBorder(canvas: Canvas) {
var myString = ""
myString = myString.concat("+")
}
pub fun display(canvas: Canvas) {
//print top border
displayBorder(canvas: Canvas)
}
After adding the first +
I will concatenate -
to span the width of the canvas.
Since Cadence doesn't have increment-able for loops (i.e for (var i = 0; i < num; i++)
) I am adding a variable called idx
set to 0
to help me increment using a while loop. Note when using canvas.width
in a comparison, you will need to type cast it into an Int, otherwise you cannot compare Int
and UInt8
.
//helper function for display
pub fun displayBorder(canvas: Canvas) {
var myString = ""
var idx = 0
myString = myString.concat("+")
while idx < Int(canvas.width) {
myString = myString.concat("-")
idx = idx + 1
}
}
pub fun display(canvas: Canvas) {
//print top border
displayBorder(canvas: Canvas)
}
To finish this helper function, I will add myString = myString.concat("+")
one more time and finally log
the output.
//helper function for display
pub fun displayBorder(canvas: Canvas) {
var myString = ""
var idx = 0
//build string
myString = myString.concat("+")
while idx < Int(canvas.width) {
myString = myString.concat("-")
idx = idx + 1
}
myString = myString.concat("+")
log(myString)
}
pub fun display(canvas: Canvas) {
//print top border
displayBorder(canvas: Canvas)
}
Now I can add the content inside the canvas plus the left and right borders. For this part I can either create another helper function or leave it inside the display
canvas. Because I am only using this code once, I keep the code inside the display
function.
For printing the canvas, I am going to use the same idea as I did for displayBorder
except I am going to loop through the length of pixels
.
I am also using an offset
variable equal to the width of the canvas to help navigate each "row" of the canvas.
pub fun display(canvas: Canvas) {
var idx = 0
var offset = Int(canvas.width)
var myString = ""
//print top border
displayBorder(canvas: Canvas)
//print canvas + l/r borders
while idx < canvas.pixels.length {
}
}
To build the string for each row, I first concatenate |
and then use the slice
method to add the pixels for each row. For slice, I am grabbing pixels
from idx
up until idx + offset
at each iteration of the loop.
pub fun display(canvas: Canvas) {
var idx = 0
var offset = Int(canvas.width)
var myString = ""
//print top border
displayBorder(canvas: Canvas)
//print canvas + l/r borders
while idx < canvas.pixels.length {
myString = myString.concat("|")
myString = myString.concat(canvas.pixels.slice(from: idx, upTo: idx + offset))
myString = myString.concat("|")
//increment index by offset
idx = idx + offset
}
}
Notice how I incremented idx
by offset
at each iteration. This ensures the index starts and ends at the beginning and end of each row.
To illustrate what I mean, the first time we run our loop our idx
is 0 and idx + offset
is 5. The second time our idx
will be 5 but our idx + offset
will be 10 and so on.
At the end of each iteration of the loop I also log
and reset myString
before looping again.
pub fun display(canvas: Canvas) {
var idx = 0
var offset = Int(canvas.width)
var myString = ""
//print top border
displayBorder(canvas: Canvas)
//print canvas + l/r borders
while idx < canvas.pixels.length {
myString = myString.concat("|")
myString = myString.concat(canvas.pixels.slice(from: idx, upTo: idx + offset))
myString = myString.concat("|")
//print and reset string
log(myString)
myString = ""
}
}
To finish this function, I will call our helper function displayBorder
once more to create the bottom border.
pub fun display(canvas: Canvas) {
var idx = 0
var offset = Int(canvas.width)
var myString = ""
//print top border
displayBorder(canvas: Canvas)
//print canvas + l/r borders
while idx < canvas.pixels.length {
myString = myString.concat("|")
myString = myString.concat(canvas.pixels.slice(from: idx, upTo: idx + offset))
myString = myString.concat("|")
//increment index by offset
idx = idx + offset
//print and reset string
log(myString)
myString = ""
}
//print bottom border
displayBorder(canvas: Canvas)
}
To wrap everything up, call the display
function in main()
and test it on the canvasX
(example provided by Fast Floward).
display(canvas: CanvasX)
You can see the final version of this program on GitHub.
Conclusion
That's it! Fairly simple but it takes understanding of a few key concepts and a little bit of work to solve this problem.
A challenge I faced was understanding how to reference the different fields from the struct and type casting. I learned that to reference you will need to prefix the field with the name of the struct e.g canvas.width
or canvas.pixels
. I also did not type cast the fields into Int
initially and ran into several errors.
Another challenge I faced was understanding which methods I could use to build the strings for the output. I learned Cadence includes concat()
and slice()
which I was familiar with from JavaScript and used these two to build my strings.
The last challenge I faced was deciding how to loop through the pixels
field to display the canvas. I remembered that in problems involving rows and columns using an offset can help simplify the problem. Drawing this part out on paper helped to visualize where to slice from.
Of course, there will be more efficient ways to solve this problem. Even after solving, I realized I could pass canvas.width
into the helper function displayBorder
instead of the entire struct.
If you came up with a different solution, let me know what is was in the comments!
Fast Floward BootCamp
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